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Strategy Survival Guide

Prime Minister's Strategy Unit

Version 2.1

Strategy SkillsManaging People

Encouraging creativity

Creative behaviour needs to be encouraged and nurtured. The team leader, or perhaps a creativity champion with the team, should actively promote a creative environment and watch out for attitudes or influences that might limit creativity. ?What If!, a creativity and innovation consultancy, have developed 'Sticky Wisdom' that defines six creative behaviours needed to stimulate the right environment for creative problem solving. These behaviours are:

Freshness
freshness New ideas come from new experiences.

The Thames Barrier was invented when it was realised that the valve system used in plumbing could work for a river too; the iconic design of the London Underground map was stimulated by the way wiring diagrams are displayed; and Velcro was created when its inventor noticed the way burrs stuck to his clothing.

Creativity does not necessarily have to be something completely new, but creative people have the ability to see how something could work in an alternative situation. With this end in mind, they seek wider experiences and new ways of thinking. ?WhatIf! call this 'Freshness'. Freshness can be found in simple ways, taking a different route into work, by employing people with a range of backgrounds and skills, and by corporately-arranged visits to other organisations.

Greenhousing
greenhousing New ideas are delicate. Of course they have not been thought through, they're new! However, if you pounce on an idea too quickly and subject it to rigorous testing (for financial soundness, for general feasibility etc) it will soon fall down.

Once destroyed, it is unlikely to be revisited again, and even worse, the person who had the idea is unlikely to be keen to have another one. Synectics says:

Idea + build = 2 ideas

Idea + crush = 0 ideas

However, being analytical is the natural way to think in the Western world (see the section on Six Thinking Hats). Making swift and critical judgements is what drives our success. However, such behaviours are anathema to creativity. Synectics has a list called '17 ways to murder an idea', they are:

17 Ways to Murder an Idea
  1. See it coming and quickly change the subject.
  2. Ignore it. Dead silence intimidates all but the most enthusiastic.
  3. Feign interest but do nothing about it. This at least prevents the originator from taking it elsewhere.
  4. Scorn it. "You're joking, of course." Make sure to get your comment in before the idea is fully explained.
  5. Laugh it off. "Ho, ho ho, that's a good one Joe. You must have been awake all night thinking that up."
  6. Praise it to death. By the time you have expounded its merits for five minutes everyone will hate it.
  7. Mention that it has never been tried before. If the idea is genuinely original, this is certain to be true. Alternatively, say, "If the idea's so wonderful, why hasn't someone else already tried it?"
  8. Say, "Oh, we've tried that before" - even if it is not true. Particularly effective with newcomers. It makes them realise what complete outsiders they are.
  9. Come up with a competitive idea. This can be dangerous tactic, however, as you might still be left with an idea to follow up.
  10. Stall it with any of the following:
    "We're not ready for it yet, but in the fullness of time."
    "I've been waiting to do that for a long time, but right now..."
    "Let's wait until the new organisation has settled down."
  11. Modify it out of existence. This is elegant. You seem to be helping the idea along, just changing it a bit here and there. By the time the originator realises what's happening, the idea is dead.
  12. Try to chip bits off it. If you fiddle with an idea long enough, it may fall to pieces.
  13. Make a strong personal attack on the originator. By the time he or she has recovered, the idea won't seem so important.
  14. Appoint a committee to sit on the idea.
    As Sir Barnett Cox observed: "A committee is a cul-de-sac down which ideas are lured, then quietly strangled."
  15. Drown it in cold water. As in: "We haven't got the staff to do it ...the intangible risks would be too great... that's all very well in theory, but in real life..."
  16. Return it to sender with:
    "You need to be much more specific about your proposal."
  17. If all fails, encourage the originator to look for a better idea. Usually a discouraging quest. If he or she actually returns with one, start them looking for a better job.

© Synectics

?WhatIf! describe the situation needed to nurture a new idea as 'Greenhousing'. To greenhouse (protect) a new idea, we have to:

  • suspend judgement and bite back criticism
  • understand the world through another's eyes
  • nurture ideas until they are strong enough to cope with criticism on their own

Try to put into practice the principle that every idea should be followed by two 'builds' (developing the idea further with phrases that start with "That makes me think of . . . ; To build on that idea, if we . . .; X's idea could also work if we . . . "). Language is an important part of being creative.

Realness
realness Realness is another ?WhatIf! word for a creative behaviour. The technique is very simply and extremely effective. It demands that we stop talking about innovation and ask "how can we make it real right now?"

A recent Harvard Business Review article (Levitt T. Harvard Business Review August 2002) likened the situation to someone who talks about painting a beautiful picture, and someone who actually paints one - which person is the creative artist? Levitt felt that lots of organisations confuse brilliant talk with constructive action. The solution is to build a prototype as soon as you can (yes, this can work with policies as well as products - think of pilots). Play with it, think about it, carry it around with you improve it, tweak it, build another model and start again. ?WhatIf! advice is - Don't Think, Just Leap. This links into the next creative behaviour - Momentum.

Momentum
"Half the failures in life arise from pulling in one's horse as it is leaping." Julius Hare All really creative people have an air of urgency. An innovative leader can learn to create this state, especially with the help of a skilled facilitator who can help enthuse the people around. Working on a project that has momentum is fantastic.

There is an energy and an optimism that is infectious. There is a sense of determination to get the job done, no matter what obstacles get thrown in the way. Good managers will understand how to manage and harness this energy.

Meetings are dreadful momentum-killers; ?WhatIf! suggest trying one of these 5 types of meeting instead:

  • information only: no discussion, no debate, just the sharing of information
  • decision only: no discussions, only yes or no
  • stand up: stops the chatting and long winded debates
  • decide at the beginning: make all the decisions first, then discuss them (cuts out unnecessary talk and focuses on real issues)
  • rattle and roll: rattle through the first 8 easy and quick points. everyone feels hopeful despite the long agenda

You can also keep meetings energetic and creative by the way you plan the meeting: for example use flipcharts instead of slides; take turns to be chair; have an 'energiser' or break if energy is low.

Signalling
signalling Signalling lets people know what you are doing and how you are thinking. It helps people align their effort (see Six Thinking Hats). Signalling makes the creative process explicit and legitimate and (hopefully) stops others from crushing your emerging idea (see Greenhousing)

The things you can say as signals include:

  • How would a child look at this?
  • Let's assume XYZ already does this.
  • How can we try this out?
  • To build on that idea. . .
  • What I like about this idea is . . .
  • How would we make that real right now?
  • Could you draw that for me?
  • Let's stop talking and just try it out
  • I'm really excited about this.
  • I'm just signalling that . . .
  • I don't like doing this, so that's a good reason why I should.
  • I'm thinking as I go along here. . .
  • I have not thought this through fully yet, but . . .
Bravery
bravery# Creative ideas are strange at first. That's what makes them creative. If they were not unusual and off-the-wall, they would already have been thought of and you would not be trying to solve this particular problem.

As a result, many creative ideas are lost because the person who had them does not say them aloud. A creative idea requires you to stand up and dare to be different.

Bravery is vital to the creative process because it enables creative people to offer the full power of their minds, and use their spontaneous connection-making skills without self-censoring ideas into mediocre acceptability. To be brave, you need to be confident that all the other creative behaviours are in place; but without bravery, none of the other behaviours are any use. Bravery is difficult, and the best advice is to just do it!

Strengths
  • These behaviours will help the team work efficiently and effectively, and ensure that the contribution from each member is valued and that all ideas are developed to their full potential.
Weaknesses
  • Creating a team culture that supports these behaviours will take commitment and buy-in from all team members.
References

Allan D et al (1999) Sticky Wisdom, How to start a creative revolution at work. ?What If! Limited

The rights of Dave Allan, Matthew Kingdon, Christina Murrin and Darren Rudkin (the "Authors") to be identified as authors of Sticky Wisdom (the "Work") have been asserted in accordance with the Copyright, Design and Patents Act 1988. Copyright in the work belongs to ?What If! Limited.

All rights reserved. No part of the work may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior written consent of the copyright owners.

The ideas, tools, techniques and knowhow expressed in the work including, without limitation the 4Rs and the 6 Behaviours are the exclusive property of ?What If! Limited.

?What if! Limited and are trademarks of ?What If! Limited and may not be reproduced without the prior written consent of ?What If! Limited.

Synectics

Encouraging creativity

In Practice: SU Alcohol Project

Creativity techniques can be helpful not only in generating new ideas, but also in approaching existing material in fresh and innovative ways. On the Alcohol project, for example, techniques were used by the team to ensure that the narrative of the Interim Analytical Report was clear, coherent, and accessible to a non-specialist audience.

In order to crystallise the key points emerging from the report, the team set itself two exercises:

  • 'Texting Tony'- where team members were required to summarise the report in writing, in the form of ten short sentences, as if they were sending a series of text messages to the Prime Minister; and
  • the Lift test - where team members were required to summarise the report orally, in two minutes, as if they were giving the Prime Minister an overview of its findings in a lift journey.

The discipline of these exercises encouraged the team to isolate the headline findings emerging from their work. These headlines were subsequently used to structure the analytical report and its communications strategy.


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