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Creativity Techniques
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Creativity tools are used to help policy makers
develop innovative solutions to problems and spot opportunities that
might not be identified through more conventional analysis and
policymaking approaches.
There are a number of different creative techniques that can be
useful when approaching a strategy project. These include
Brainstorming, ?WhatIf!'s 4Rs, Synectics, and Edward de
Bono's Thinking Hats. |
Brainstorming
The brain is a very
powerful instrument. It learns responses based upon previous
experiences. This can be very useful - we do not have to learn how
to get dressed every day, we know that pants go on before trousers
(usually). ?WhatIf! describe these regular responses as 'rivers
of thought'. When faced with a problem, we automatically start
exploring the things we know for a solution. But radical solutions
are never going to be found within the problem area. We have to
force our brains to jump out of the well-worn river channel into
another one. There are a number of brainstorming techniques to
encourage this out-of-the-box thinking. ?WhatIf!'s
technique is called the '4 Rs'.
?WhatIf!'s 4 Rs
Random Links
This is the technique that feels most creative - and it
is also the easiest to do and is very effective. There are 2 rules: the
random item must be truly random; and you must find a connection. The
random item can be physical (a tennis ball, some feathers, a glove . . .)
or a word picked at random from a book or a list of words. The technique
then involves thinking about the characteristics of the random stimulus,
and applying them back to your problem.
Example: You are looking at the problem of young
adults' education; your random object is a pack of sweets. The sort of
connections you may start to make might include:
- Sweets are small treats - divide courses into very short
sessions, about a day, with a reward for each day completed.
- Sweets are full of sugar, which gives you energy - emphasise
how learning makes you more interested in learning more.
- A packet of sweets is easy to carry around - make course
notes into pocket books, or put them onto CD so people can study
on the move.
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There are thousands of other connections that can be
made. Each of these ideas would collapse easily if faced with criticism at
this stage; so they need to be built upon, greenhoused, and support built
up around them. An idea should never be discarded until it has been given
a chance.
Revolution
This is creativity at its most provocative. It is the
deliberate challenging of rules and assumptions. Very often, our ability
to come up with innovative ideas is limited by the rules of our own
particular river. Revolution breaks those rules. Here are 5 questions that
may get you started:
- What if we did nothing?
- What if we had to do it at half the cost? - reduce adult learning
courses to bare essentials and have 'key points' packs
- What if demand was twice as high? - energy may lead to home study
groups
- What if we reversed the process? - young adults have to teach a
skill to others
- What if we exaggerated the issue? - information everywhere:
billboards with dates of major battles, bus tickets with useful
foreign words
Re-expression
The way tasks and issues are expressed tends to be
limited. We rely on jargon, which send us off down the same old rivers of
thought. Describing the problem in a different way can make the brain jump
to a new river. Re-expression is a way to do this:
- Re-express with alternative words
- Re-express using different senses
- Re-express from someone else's perspective (e.g. a child, an
alien)
- How would it appear to Napoleon? Or Abraham Lincoln? Or Florence
Nightingale?
Related
worlds
Never assume you are the only person to have faced an
issue like the one you are facing, or that you cannot learn from the world
around you. Related worlds is a technique that allows you to harness the
experience of others in a creative way. For example, the roll-on deodorant
was invented by stealing the principles from ball-point pens.
- importance of 'freshness'
- visit other businesses
- talk to people not in the field
- look in other disciplines (e.g. nature)
> See the 'in practice' from the Strategy Unit Workforce Development project.
Synectics: Developing an idea from a brainstorming
session
Brainstorming sessions are great for generating
hundreds of ideas and building up energy and motivation within a team. The
danger is that all this will be lost if the ideas are not developed and
are either abandoned or shared too soon.
Synectics is a creativity consultancy which has
pioneered a way to develop ideas beyond the initial phase to realy implementable
new solutions. They have a model that can be represented by the diamond
shape below:

© Synectics
Beyond the 4th stage, Selection,
is the main part of the diamond, where most of the work takes place and
where the hundreds of ideas that were created in the top half are turned
from the intriguiging or appealing into a few that are really workable.
For each idea, one needs to list all
the benefits that will come from it and all the major concerns that you
associate with it. Then use the rest of the team to brainstorm possible
solutions to these mini-problems phrased in a positive way. Between the
problem and the ideal solution are many small hurdles, but each can be
fenced off and dealt with individually. This stops you from feeling that
the ideal solution is so far away from where you are now that it is
unattainable....

© Synectics
...by dealing with each of these on its own - so you
can move along the line from problem to solution.
For example, Sub-problem: My colleagues will think it's
a stupid idea
This is a problem because without their support I'll
never get the resources I need to develop and implement the idea. I wish I
could show them how this would work. If I built a model, or tried it out
on our office team, or found a case study, then I could demonstrate the
benefits to them. But I do not have time to do this.
You've hit another hurdle, so it's through the
process again. I wish I could find the time to run a demonstration of my
idea. If I could delegate some more of my work, change my working hours to
devote half a day a week to this, agree with my manager that the report on
ABC can wait for a month . . .And so on.
Edward de Bono's Six Thinking Hats ®
Edward de Bono's Six Thinking Hats ® technique can
help to organise thinking and make it more effective and more powerful.
The approach is widely used by multi-national organisations, such as
Siemens, IBM and Shell.
The hats represent alternative perspectives from which
to view an issue. By wearing one hat at a time, the energy of the team can
be focused in a particular direction allowing opinions and ideas to be
expressed more freely, and unnecessary conflict to be avoided.
The benefits of using the Six Hats include:
- accessing the intelligence and knowledge of all the group
- limiting opportunities for argument and counter argument
- saving time through parallel thinking
- cutting down on ego and power displays
- giving each aspect of the issue time and space to be discussed.
The six hats are each given a different colour:
- The white hat is neutral and focuses exclusively and directly on the
facts
- The red hat allows for emotions and intuition
- The black hat advises caution, pointing out the risks, threats and
obstacles
- The yellow hat sets out to find the benefits and how an idea might
be put into practice
- The green hat is used to put forward new ideas, building upon
existing proposals
- The blue hat defines the problem and organises the thinking.

Lessons from trying to be creative
- It can take time. After the excitement of a creativity session, the
plunge back into day-to-day working can be depressing. The wonderful
ideas seem to have been shelved, the camaraderie and motivation seems
to have disappeared. We found this was all normal. Synectics describes
the Path of Innovation like this:

© Synectics
- Some changes are only small. The ideas may include ways to change
the world, and if the changes you manage to implement are small -
new organisational changes for instance - there may be a tendency to
feel downhearted. Don't be, small changes can have more effect than
you think. Which leads to:
- Change the atmosphere and culture first. Making a place feel
creative is something that is fun and easy to do - by legitimising
the creative process in this way (brainstorming rooms; office art; a
new language; and so on) so you encourage bravery
which is key to people being creative.
Strengths
- Creativity tools can generate radical and innovative solutions
- Lots of fun and can help with team building
Weaknesses
- Radical ideas are often not developed after the session and policy
makers fall back on "safe options"
References
There are hundreds of books on creative thinking, and
you'll find the ideas touched upon here repeated in very similar ways.
The information above is drawn mainly from
Allan D et al (1999) Sticky Wisdom, How to start a creative
revolution at work. ?WhatIf!, London.
The rights of Dave Allan, Matthew
Kingdon, Christina Murrin and Darren Rudkin (the
"Authors") to be identified as authors of Sticky Wisdom
(the "Work") have been asserted in accordance with the
Copyright, Design and Patents Act 1988. Copyright in the work
belongs to ?What If! Limited.
All rights
reserved. No part of the work may be reproduced, stored in a
retrieval system or transmitted, in any form or by any means,
electronic, mechanical, photocopying, recording or otherwise
without the prior written consent of the copyright owners.
The ideas,
tools, techniques and knowhow expressed in the work including,
without limitation the 4Rs and the 6 Behaviours are the exclusive
property of ?What If! Limited.
?What if!
Limited and are trademarks of ?What
If! Limited and may not be reproduced without the prior written
consent of ?What If! Limited.
De Bono E (1999) Six Thinking Hats. Penguin
Books, London.
Synectics
These other web links to free creativity resources
may also be useful:
globalideasbank
- A suggestion box for socially innovative non-technological ideas and
projects
brainstorming
creativityatwork
creativitypool
gocreate
Structuring the thinking - Creativity
techniques
In Practice: SU Workforce Development Project
Towards the end of the analysis phase of the Workforce
Development project the team organised an away day to begin the transition
towards policy formation. Through the related worlds exercise the team
alighted on the comparison of Workforce Development with that of health
and fitness. Despite being considered 'good for you', participation in
exercise and trends in healthy eating seem to have boomed in recent years.
How had this been achieved and what lessons might be learnt for WfD
policies around motivation, incentives and strategies to stimulate demand
for training and skills development?
Initially a brainstorm on the characteristics of the
health and fitness market and attitudes towards it threw up some useful
insights into drivers of demand, for example:
Health and fitness:
- seems to have become fashionable/a status symbol
- wide variations in participation and cultures: young professionals
vs. the couch potato
- growing market in healthy eating - many consumers are prepared to
pay more for 'organic' foods perceived as higher quality and not
mass produced or necessarily homogenous
- expression of interest - fitness can often be overridden by other
commitments and time pressures (or these are blamed when real
motivation is lacking)
- scare tactics have been important in changing mindsets (heart
disease, smoking etc) but they only work with some people
- it's the outcome that sells the product as the process itself is
not intrinsically attractive: "if it makes you thin, rich and
sexy it will sell".
Next, ideas around how health and fitness might be
further encouraged in the future were explored. These ranged from
scientific advances enabling us to produce healthy ice cream and pizza to
incentivising employees to cycle to work by providing those who do with a
'free (organic) lunch'.
Thinking about a related world was refreshing for the
team as it emerged from the intense analysis phase. The exercise provided
the space and stimulation to throw new light on what drives peoples'
behaviour. The ideas that came out of the session had a direct bearing on
some of the principles that informed the project's final
recommendations, for example:
- The need for training provision to be responsive to consumer need
and not 'mass produced' or 'homogenous' in the way it is designed
and delivered
Training isn't very 'sexy': need to focus on and sell
the outcomes rather than the process. The message can be positive but can
also come down to scare tactics - "train or else" - especially
in terms of business innovation and competitiveness.
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